de Klerk, Anneke

XR and AI as disruptors in South African art and design education

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Design Education Strategy

This paper investigates the disruptive power of extended reality (XR) technologies, synergistically combined with artificial intelligence (AI), on creative art and design education in South Africa. Informed by an integrative literature review and insights derived from research conducted for the EU-funded Metaverse Academy Project with students and industry representatives, this study demonstrates how these technologies are altering established paradigms within artistic practice and design methodologies.

Digital convergence, possessive viewers, and evolving documentary aesthetics

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Photography, Film & Multimedia

Media consumers' behaviour is shifting due to increased digital activity, the ubiquity of converged digital technologies, and the rise of on-demand platforms. This convergence democratises content production, allowing individuals and communities outside mainstream media to create and share their own narratives, transforming how we consume and interact with digital content. This technological evolution interacts dynamically with aesthetic progressions and viewer expectations. In digital video production, applying multimedia aesthetics involves analysing elements such as light, colour, space, time, motion, sound, and visual narratives.

Transferring Experiences from a Photography Practice Research PhD Study into a Creative Practice-Teaching Context

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Photography, Film & Multimedia

In this paper, I reflect on the transferability of the experience of completing a practice-based, as well as the findings of this PhD into my current teaching context in relation to recent developments and relevant literature. While my own study might have made several contributions to my field, and to my own personal development, I critically examine the scope and scale of my final PhD submission in relation to requirements stipulated by various South African institutions that are currently offering PhDs in visual arts and design, as well as recently awarded practice-based (or practice-led) studies in these fields.

Using Digital Imaging Technology to Decolonize Education in a Museum Context

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Software, UX & Game Design

Museum information and knowledge is persistently understood and communicated according to Eurocentric concepts and provides only a limited account of the experience of the museum environment as place.  In this paper we develop a conceptual framework to guide how Digital Imaging Technology (DIT) can change the situation to an inclusive, less hegemonic approach.

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